![]() ![]() In actual practice this winds up being only marginally useful. The jump-jet infantry have been upgraded in terms of speed but they've also been given the ability to spot cloaked units and structures. It helps to counter the already significant defensive advantage that NOD already enjoys. The GDI can detect these drones with the help of a Deployable Sensor Array and can wipe them out with their EMP cannons. The drones slow down units and alert you to their presence. Each side can also produce drones that bury themselves underground and attach themselves to passing enemy vehicles. Just plop one of these babies down just behind your front and keep pumping out the units. Both GDI and NOD have mobile war factories that make reinforcing your attacking force a lot easier. ![]() Not that that's a bad thing it just makes the games a little more subtle. While Firestorm adds several new units and upgrades the abilities of the older ones, the additions are mostly in the area of combat support rather than pure offensive power. The maps themselves are pretty good if a trifle repetitive but thankfully Westwood decided to cut the number of bridges and tunnels in this pack. ![]() Firestorm offers a few more missions where you can accomplish your objectives and move on while there are still plenty of enemies on the map. Tiberian Sun suffered unfortunately from the "kill everything" mission design. Another thing that particularly impressed me about the missions, especially considering the previous game, was the assortment of objectives. While some people would prefer separate story lines and location for the two campaigns, it's a nice touch here as it allows you to achieve a Judy Collins effect. This allows you to play both sides of the conflict while following the same paths (and using many of the same maps). What's more, the missions mirror each other almost exactly. In terms of narrative the 18 campaign missions are tied together very well - much better than in Tiberian Sun. Your first job is to recover the Tacitus (didn't I do this already in TS?) and halt the spread of Tiberium.įrom here you dropped into one of Firestorm's two excellent campaigns. As if that wasn't bad enough, Tiberium is spreading across the globe and devastating almost all life. The CABAL, reactivated by Slavik, promises to bring NOD back into the game. Rather than going into any great detail about the story, I'll just say that Kane's death has opened up a whole new conflict for the GDI. I remember watching the end of the GDI campaign in Tiberian Sun and thinking, "There's not way Kane's coming back from that." And I was right. ![]()
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January 2023
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